|Eow Links 56|
Eow Links 56
"Eow" for End Of Week. TTRPG Links I gathered during the week. This is iteration 56.
My two favourites are the two initiative posts below.
Initiative is seized by the group which a) has magic that lets them act first, b) springs an ambush (and they also get a surprise round), c) can see clearly while the others can't, d) has already drawn their weapons while the others didn't, e) has weapons of longer reach.
Basically, unless there is surprise, initiative goes to the side whose has the single member with more HP, and only in case of a tie I randomize it.
those who fail get disadvantage on ability checks for one hour. That is weaksauce. It’s not worth wrecking the mood with dice rattling for penny stakes. Just skip it.
The point is, the canonical pieces of the Cthulhu Mythos can't surprise. Cosmic dread, madness, and the horror of the unknowable and incomprehensible is gone.
I bought the Descent into Avernus campaign book when I saw that Justin Alexander was going to do a rework of it on his blog. I thought maybe I could use his work to make it worth my time. Seeing just how much of an effort that was going to take, I passed.
If there's one thing fantasy roleplayers like, it's Vikings and Ivinia definitely scratches that itch.
Inspired by Xeno's Ramblings and Throne of Salt's book reviews - I had a bumper year for reading in 2021. Combination of no travel and the need to sit still and be a cushion for a small person gave ample time to crush books.
Basically - there are two groups of people in their 20s in TTRPGs at the moment, one of them has hundreds of hours of gaming under their belt already - they should be patient ambassadors for the hobby, I say this strongly because I have been you. Help the new comers have the best game possible, be open to things they suggest because maybe they have some new mashed-up home-brewed seed of genius in there.
If ever there was a sword to slay the Dragon of Canon, it would be forged in the furnace of these books. In essence, the toolbox setting is to worldbuilding what random encounter table is to adventure design: collections of tonally consistent and thematically connected mosaic pieces that, when combined and modulated by the reader’s creativity, create gameable results with emergent properties.
How could I withstand so many pleasant diversions? So many hidden gems, each taking a minute to learn and a lifetime to master? Such endless hours of thought-provoking fun, requiring only materials you already have at home? It was week after week after week of relentless, agonizing enjoyment. The soul is only so strong.
These are not D&D 5e downloads.
As she says, “Alcohol is the only drug we have to justify not using.”
I never felt tempted to create a pet NPC, but I never even created an NPC who traveled with the players. I have run some adventures that added NPCs to the party. To my surprise, the additions worked. They enhanced the game.
Most importantly get some real treasure. Licorice, fruit, chocolate coins, whatever. Put it all in a cup or bowl and put it to one side, with instructions that it not be touched until the adventure is concluded.
The first variation I'll explore is the bidirectional usage die - that is, a Ud that steps down on low values, but steps up on high values. This version of the Ud models resources that usually tend towards depletion, but occasionally go the other direction.
This is not about if there is gatekeeping in the OSR or not. There is without a doubt. The question is if it is beneficial or malevolent towards the community at large. There's also the question how to address and oppose corruption, if it is detected.
Traveller has it. Cepheus has it. Most of my games have it, too: The target 8 rule: to do anything, roll 2d6, add positive modifiers, subtract negative modifiers, try to get 8 or more.
the distances and times involved in wilderness travel in The Hobbit were so great that a game in that style might want to use 24-mile hexes as its smallest unit, and a week as its "turn" of wilderness travel. What does it look like if you take B/X's or ACKS' rules for wilderness travel and rescale them this way?