|Eow Links 4|
Eow Links 4
"Eow" for End Of Week. Links I gathered during the week. This is iteration 4.
Order of actions should not only depend on random die rolls but just as well on tactical decisions made by the players.
My design intention for Declared Initiative Procedure is to highlight the chaos, danger, and desperation of combat.
I really like the mechanism Jeremy is proposing. I'll try to use it in my next game.
Taken together this points toward a significant shift in who is coming to the game in recent years, with change accelerating since 2015. In 2000-2010 it was still 80% of people joining as a teenager. Since 2015 70% who join are adults. How come this huge switch has happened? I knew there had been a massive influx of new people since 2015 so I expected a change, certainly, but so fast and so far?
The idea that a gamemaster has the discretion to alter or discard published rules was not an invention of role-playing games: it derived from a wargaming tradition going back to the free Kriegsspiel of the nineteenth century. But role-players enshrined it as a principle that is today known as "Rule Zero"
The french author was drawing characters for his Patreons.